YouTube and Vimeo API scripts are loaded in the header, while the iframes include onload actions to initialise the APIs, and the anchor elements include onclick actions for setting status. This system includes none of the media titles or content detection of mediaboxAdvanced, and there are some limitations to this mostly-CSS approach, but in general it’s pretty usable. Check out the CodePen.io page for more details and the source code.
You can also check out a demo using next/previous buttons to navigate through groups of overlays. This would require a bit more development to make it useful (especially developing the CMS integration to make it automatic), but is a starting point for further investigation.iaian7 » code » webcode John Einselen, 20.05.18
This is based on an example by Jonathan Snook, but has been updated to fade seamlessly between images without cross fading (which reveals the background). This is achieved by animating the z-index while simultaneously delaying the fade out of each layer until the replacing layer is fully visible.
While the animation timeline does depend on a set number of images, it would be possible to set up classes for each variation needed (for example, 4, 5, and 6 image rotations).
(fade duration + visible duration) *
number of images =
total duration which can be used to set up the percentages for the animation timeline. More details can be found in the Jonathan Snook article linked above.
This version uses CSS backgrounds (defined in the HTML by an assumed CMS) instead of
<img> tags to provide a more seamless and responsive (depending on your CSS setup) end result. Loading images as backgrounds also prevents them from being selected by accident.
Every time you open iTunes…
Do you want iTunes to accept incoming network connections?
Helpful hint: if iTunes demands network access every time it opens, after you’ve told it repeatedly and exasperatedly “Yes! Why won’t you listen!” it might be left over corruption from that time when you used CandyBar to customise icons 5 years ago. Yes, iTunes and even the OS have been updated eleventy-thousand times since then. Yes, you uninstalled CandyBar years ago when the OS updates destroyed support anyway. And yeah, the icon isn’t even customised right now. Yet the icon backup files have somehow been maintained within the iTunes app, which means it fails Apple’s signing process, which means it fails the firewall security requirements, which means you have to re-allow access every time you open it.
And by “you” I mean “me.”
The double-check solution
But maybe the foundational problem is completely different for you. I don’t know your life. Run the following command in Terminal and it’ll tell you exactly what’s wrong:
codesign -vvv /Applications/iTunes.app
This gives you “very very verbose” output on the app signature (I actually have no idea if that’s what it actually means, but -v doesn’t give much of anything, and -vv only tells you if it passed or not). After a good number of lines, it’ll probably say something like the following:
/Applications/iTunes.app: a sealed resource is missing or invalid file added: /Applications/iTunes.app/Contents/Resources/CandyBar.plist file added: /Applications/iTunes.app/Contents/Resources/iTunes.icns.backup.icns file added: /Applications/iTunes.app/Contents/Resources/iTunes.icns.candybarbackup
I opened the app bundle, found the offending files, deleted them (which required my admin password, since I was modifying sacred Apple property), and everything was suddenly fine. Running the codesign command again showed that the app bundle passed with flying colours, and OSX no longer asks for network permission confirmation every time I open iTunes.
Or take the easy road
You could, of course, simply delete the iTunes app bundle in your /Applications/ folder and re-download it from Apple. Preferences, music, movies, and other media are all stored elsewhere, so outside of you-should-really-have-a-backup-anyway, there’s not a shred of danger in doing so.
Already broken again?
If the problem comes back, there’s probably something on your computer that’s still actively modifying the iTunes app bundle. Thankfully it appears my last.fm client of choice doesn’t interface directly into iTunes, so I should be ok, but you’ll have to do your own research here (taking the double-check route above will help).
If the problem is especially onerous, it’s probably best to start scanning for malware. Yes, I know, you have a Mac, and Macs don’t get viruses…well…we all install something stupid at some point, or accidentally download “flash installer” and end up with “russianhackersites.safariextz” It’s ok. It happens to everyone. But yeah, you’ll want to get that fixed.
Download MalwareBytes for Mac and let it do its thing.iaian7 » blog John Einselen, 5.09.13
I’ve read Penny Arcade pretty much every week for years. Sure, there have been some super-inappropriate comics, but I’ve appreciated the continual development of the artwork, the geeky humour, the occasional ode to love of literature. Their “reality TV show” Strip Search was, while at times certainly vulgar (not in the way you’d think, given the title!), a pretty fantastic web series about artists and writers.
The experience of a female gamer at Penny Arcade Expo, however, is far too disturbing and too serious to ignore. This sort of behaviour and this sort of mindset and stance towards abuse of any kind is nothing short of horrific.
And honestly, I should probably be horrified at my silent response to the initial comic as well. “Eh, it’s really not appropriate, but they’ve never been ones for super-appropriate topics…I’ll just move on. Tomorrow’s comic will be funny.” It was equivocating on an unequivocal subject, and I continued to support Penny Arcade, even donating to their Kickstarter campaign. I’m sorry.
In response to the renewed uproar this past week, one of the founders of Penny Arcade “clarified” their position (and yes, I appreciate that they have strict “booth babe” policies at events, that kind of respect at trade shows is hard to find).
But…they’re just sad people are upset. They still like the comic.
I don’t think I can or should be ok with that. Not any more.
It’s going to be a little weird not reading Penny Arcade tomorrow morning, and especially difficult given my obsessive nature (I watched all of Heroes season 2, for goodness sake, I just can’t leave something unfinished!). But…I’ll try to kick the habit, if for nothing more than the silent dissent of my own conscience.iaian7 » blog John Einselen, 24.07.13
It’s been a long time coming, but one of the projects I worked on at Vectorform between 2012 and 2013 is finally public! Working in partnership with Kaiser Permanente, Vectorform helped create a series of mini games to assist clinicians with autism assessment. Based on some terrific illustrations by James Anderson, I was responsible for bringing a 2D character to 3D life, in no less than 130 different animation sequences to be used throughout the experience. Called Marty the Monkey, the character acts as a guide, encouraging kids to progress.
To read more about the visual development and shader process, check out my Vectorform blog post Behind the Scenes: Creating Marty the Monkey. I’ve also included a download at the end of the article with edge projection nodes for the just-released Lightwave 11.6 update!
You can also read more about the application itself in Patrick Samona’s article.iaian7 » blog John Einselen, 3.07.13
Religion, salvation, and good works have come up in recent conversation, or more specifically, a deeply regretful movie I saw last night. Really, though, it’s one of the most important questions a soul can ever ask.
Is there eternity? Can I go to heaven?
If there is a God, holy and pure, and I’m only human, frail and filthy, how could heaven be possible? How could I ever be in the presence of that? Righteousness so supreme that everything else burns away like tattered paper in a nuclear blast? Even on our very best of days, eternal sinlessness is shockingly, pathetically, absolutely unattainable for such a mortal as myself…
But if God is both holy and loving, how does that reconcile? Knowing the chasm between sinful us and holy Him, he built a bridge. Jesus. And no, we can’t earn this kind of love, it can only be a gift. Nothing so profane as flesh could ever work enough to be worthy of such selfless sacrifice. I’ve tried, and after years of fruitless toil, I better understand now that it’s simply impossible. This doesn’t mean I don’t keep falling for the same old lies, trying on my own, time after time, but it really is miserable foolishness.
When you read the Bible, I think it becomes clear…
Jesus isn’t for the self-righteous, the posers and fakes. Jesus isn’t for the pseudo-perfect, the good-enough, or the just-ok. Jesus isn’t for the people who think they can make it on their own; acting faultless and behaving right, dying from the inside while somehow believing they’re still healthy on the outside.
Jesus is for the shipwrecks, the train wrecks, the bloody messes and the tragedies. Jesus is for the lonely, the lost, the terrified and the broken hearted. Jesus is for the damned, the discouraged, the degraded, the destitute and the utterly, completely desperate.
I’m not a Christian because I’m good. I don’t seek after Christ because I somehow think I’m perfect.
I long for salvation because I know without a single shred of doubt that I am fully rotten through-and-through, sinful and hopeless and dead.
Yet somehow, in His absolute perfectness…
…God still loves me…
…and died in my place.
I certainly don’t understand it, I rather doubt many people do, but it’s somehow, unbelievable, incredibly true, despite my frequent doubts and fears.
Christ is for the shipwrecks, the desperate, the lost. I’ve been there, and really, still am every day.
But I’m placing my trust in Jesus.
And that’s why I’m going to heaven when I die. That bridge? It can’t be walked by human feet, you have to be carried.
And that’s incredible.
iaian7 » blog John Einselen, 15.06.13
“God saved you by his grace when you believed. And you can’t take credit for this; it is a gift from God. Salvation is not a reward for the good things we have done, so none of us can boast about it.”
Ephesians 2:8-9 NLT
Based on social media feeds, iOS7 seems to be hated by designers, but loved by those who have actually used it. Having not installed it yet myself, and being a rather picky designer to boot, my reaction certainly veers more towards the negative! Though I’m excited to try it out once the beta builds solidify a little more.
To read my full write up on the subject and what I think is needed for natural, intuitive interface designs, head on over to the Vectorform Blog.iaian7 » tutorials » lightwave John Einselen, 13.09.12
Bubbles are just plain fun, and after reading a post by Milivoj Popovic on the Newtek Forum, I was inspired to try some experiments myself! The self-imposed guidelines were simple; using a single simple surface, texture it procedurally in such a way as to evoke both depth and surface detail, emulating the undulating colours, specular complexity, and volumetric look of the soap foam you might find in a bubble bath or kitchen sink.
Check out the article for the details and project file download.iaian7 » tutorials » photoshop John Einselen, 9.08.12
How to set up anaglyph compositing in Adobe Photoshop, with Anachrome, Trioscopic, and ColorCode variations.iaian7 » tutorials » aftereffects John Einselen, 16.07.12
Watch my video tutorial Red Giant QuickTip #67: Realistic Dust Hits to see how dust effects in After Effects can be seamlessly integrating with rendered footage from any 3D package.