Channel Multiply 15.06.07, John Einselen

m = 12;
x = (thisComp.layer("LAYER").transform.position[0])*m;
y = (thisComp.layer("LAYER").transform.position[1])*m;
z = (thisComp.layer("LAYER").transform.position[2])*m;
[x, y, z]

This multiplies a layer’s channels by a specified amount. It’s ridiculously simple, but invaluable when dealing with 3D tracking camera data, where scaling the global animation can really help fix After Effects insistence on importing meters as pixels.

« comment
bookmark