Channel Multiply

iaian7 » tutorials » aftereffects   John Einselen, 15.06.07 (updated 27.07.09)    

m = 12; x = (thisComp.layer("LAYER").transform.position[0])*m; y = (thisComp.layer("LAYER").transform.position[1])*m; z = (thisComp.layer("LAYER").transform.position[2])*m; [x, y, z]

This multiplies a layer’s channels by a specified amount. It’s ridiculously simple, but invaluable when dealing with 3D tracking camera data, where scaling the global animation can really help fix After Effects insistence on importing meters as pixels.

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