UB nodes 25.05.08, John Einselen
A list of surface nodes I find especially helpful in the universal binary version of Lightwave 9.3 and 9.5.
Lightwave 9.3
DP Kit. A collection of node’s by Denis Pontonnier, they range from fake velvet and metal shaders to math nodes and edge effects. Some of them are a bit slow, but the Bump to Normal node is incredibly useful. He also makes Sunsky, and more.
Rman Collection is also by Denis, a large variety of shaders and textures ported from Renderman.
Pom’s Nodes and DB&W collection, Two great node sets, with math, surfacing, and other utilities. Absolutely required.
ChanLum was originally coded for Cinema 3D, but ported to Lightwave by a group of community members. Can help simulate velvet or fake subsurface scattering.
Grit node combines easy texturing with occlusion effects. With the right setup, it can look amazing.
Lightwave 9.5 Specific
Lightpack by Dpont. Prolific, isn’t he? Cool collection of lights using the new 9.5 SDK. Probably the one I’m most excited about is the soft distant light. It’s finally easy to get soft sunlight!
Exit Portal is a new light type, used for simulating natural diffused light from a window.
