Autofocus expressioniaian7 » tutorials » lightwave John Einselen, 13.01.09 (updated 27.07.09)
Super simple expression that drives the Camera focal distance with a null. Hardly deserving of much description, but I need it often enough, I get tired of redoing it in the Expression builder every time.
Blending Parentsiaian7 » tutorials » lightwave John Einselen, 10.05.07 (updated 10.04.11)
This is a simple Expression setup that animates a single child between two moving parents. It’s a lot more powerful than the keyframed parenter, and allows you to smoothly transition between object paths.
Faking Volumetric Cloudsiaian7 » tutorials » lightwave John Einselen, 7.02.09 (updated 10.04.11)
An easier, simpler, and much older technique for simulating volumetric bodies (in this case, clouds) is to use multiple transparent layers of geometry. The nodal texture editor makes this effect all the more convenient, and can give surprisingly good results!
Rotational Displacementiaian7 » tutorials » lightwave John Einselen, 18.05.07 (updated 10.04.11)
Lightwave includes a vortex distortion plugin, but unfortunately it’s a clumsy setup and especially difficult to use with other displacements. Here’s how to create the effect using nodes, and take it beyond the simple vortex.
Soap Foam Surfacingiaian7 » tutorials » lightwave John Einselen, 13.09.12 (updated 17.09.12)
Bubbles are just plain fun, and after reading a post by Milivoj Popovic on the Newtek Forum, I was inspired to try some experiments myself! The self-imposed guidelines were simple; using a single simple surface, texture it procedurally in such a way as to evoke both depth and surface detail, emulating the undulating colours, specular complexity, and volumetric look of the soap foam you might find in a bubble bath or kitchen sink.
Check out the article for the details and project file download.
Stereoscopic Camerasiaian7 » tutorials » lightwave John Einselen, 19.03.10 (updated 28.11.11)
When shooting Avatar, James Cameron used converging cameras, resulting in footage that required perspective correction in post. Pixar took the opposite approach in Up – using (in their case, virtual) cameras mounted exactly parallel to each other, giving stereo imagery with no distortion, but more complicated convergence workflow.
2011 Update: a custom camera setup is no longer required, as Newtek included a native stereoscopic camera with full convergence and perspective control in Lightwave 10.
Tron: Illustratediaian7 » tutorials » lightwave John Einselen, 29.11.11 (updated 4.01.12)
At Vectorform we get to work on a lot of high profile brands, and Disney’s Tron: Legacy HTML5 online graphic novel experience was no exception! Given a tight deadline, we created an interactive graphic novel that leveraged animations, effects, and audio made possible by the latest HTML5 technology.
Such a cool experience needed a unique intro screen and loading animation, something that was a bit more specialised than just a simple bar. Working on two rotating pieces that would lock together at 100%, I knew the style would need to remain consistent with the established look of the graphic novel, ink strokes and all. Instead of trying to illustrate each animation frame by hand, I turned to Lightwave.
UB nodesiaian7 » tutorials » lightwave John Einselen, 26.01.09 (updated 4.10.10)
A list of surface nodes I find especially useful, for the universal binary Lightwave 9.3+
UB pluginsiaian7 » tutorials » lightwave John Einselen, 26.01.09 (updated 4.10.10)
A list of plugins for the universal binary version of Lightwave 9.3 and 9.6.